1. Teams can consist of 2-4 people.
    2. Leaving the venue for some time to hack elsewhere is fine.
    3. Teams are encouraged to seek advice and support from organizers, volunteers, sponsors, and others.
    4. Teams can use an idea they had before the event and can use ideas that they have worked on before.
    5. No work done before the event may be used or brought in, this includes both code and designs.
    6. Teams can work on ideas that have already been done. Hacks do not have to be “innovative”. If somebody wants to work on a common idea they should be allowed to do so and should be judged on the quality of their hack. These days it’s hard to find something that’s fully original and teams might not know an idea has been done before anyway.
    7. Teams can use libraries, frameworks, or open-source code in their projects. Working on a project before the event and open-sourcing it for the sole purpose of using the code during the event is against the spirit of the rules and is not allowed.
    8. Teams must stop hacking once the time is up. However, teams are allowed to debug and make small fixes to their programs after time is up. e.g. If during demoing your hack you find a bug that breaks your application and the fix is only a few lines of code, it’s okay to fix that. Making large changes or adding new features is not allowed.
    9. Teams are required to make at least one GitHub commit per day of competition.
    10. Teams can be disqualified from the competition at the organizers’ discretion. Reasons might include but are not limited to breaking the Competition Rules, breaking HSU’s Code of Conduct, or other unsporting behavior.